I’m Sean Han Tani. This is a blog for game design and music critique. Here is my personal webpage, with links to more writing of mine. I am a game developer (Anodyne, Even the Ocean, All Our Asias), composer, and aspiring fiction writer who taught game design/critique and game music composition from 2016-2019 at the School of the Art Institute of Chicago.

Contact me on Twitter or at hello@analgesic.productions.

(List of past posts)

2019

(March 2019) Why Anodyne 2’s launching first on Kartridge

2018

(Dec 2018) Thinking about sequels + Anodyne 2

What makes a game “complex” to make?

What’s a “Weird” game?

(June 2018) The Traversable Image (Imagery in games)

On Oikospiel + Difficulty – “Sean Han Tani’s Game of the Years 1”

(Jan 2018) Making Even the Ocean’s OST and using “Organizational Forces” to design it

2017

Difficulty and Gameplay Options in Even the Ocean

Tokyo Lo-fi – SMT Nocturne

Banjo Kazooie – 8 Ways to Not Spatially Organize Your Game

Title Screens and Menus: Peritextual Game Music

3D Space and Banjo Kazooie, Spyro, Mario 64

My Music: Perfect OST – Song Descriptions

9 Hot E3 Observations

Notes on my art project Walk Geometry and abandoned game Perfect

Towers and Navigation in Breath of the Wild

Deios II : Deidia (Game Music Review)

Detention’s Resolution of Taiwanese Martial Law

4 Good Songs of 2016

SAIC’s Experimental Game Lab, Fall 2016

2016

 

 

 

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